Posted: Sat Apr 12, 2008 11:39 pm
found this on the turtle beach site. can you guys make sense out of this?
Santa Cruz - FAQs
All files and documentation are offered on an *AS IS* basis and you assume full responsibility for using them.
DLS - Where do I find DLS Banks?
* Third-party companies produce DLS banks that are compatible with the Montego
II. For example, Sonic Implants is a source for purchasing high quality DLS
patches and banks. You can visit them at www.sonicimplants.com.
- With an editor that supports the DLS format like 'Awave', you can create
your own DLS banks. You can also convert to DLS, from other bank formats,
such as Creative SoundFonts.
- Microsoft DirectX 7.0 features the Microsoft Software Synthesizer. This
implements a Roland GM DLS Level 1 bank. If you have DirectX 7.0 or
greater installed, you can locate this bank and download it to the Santa
Cruz.
Here are the locations:
Windows 95/NT 4.0: C:\Windows\System\Gm16.dls
Windows 98: C:\Windows\System32\Drivers\Gm.dls
- For more information on the DLS Level 1 Specification, visit the MIDI
Manufacturer's Association at www.midi.org
__________________________________________________________________________
Shareware programs such as "Awave" are available to convert various sampler
formats to DLS. Awave also serves as a basic patch editor to create your
own patches. It may be obtained from:
Homepage:http://www.fmjsoft.com/awaveaudio.html
E-Mail: fmj@hem.passagen.se
Note: VTB does not provide support or assistance with Awave.
DLS - What is?
DLS (Down Loadable Sounds), is a file format and synthesizer device
architecture that provides a common platform for downloading wavetable
instrument patches to a sound card's built in Wavetable synthesizer.
DLS was established by the MMA (MIDI Manufacturers Association) in 1997 to
provide a common playback experience when playing MIDI files on different
synthesizer hardware. By including the instruments along with the MIDI
file, the composer can be guaranteed that the music will sound the same on
different sound cards. It also provides for an unlimited palette of
instruments and sound effects. PC game manufacturers use DLS for embedding
customized synthesizer 'patches' in the game's soundtrack.
The Santa Cruz DLS Synthesizer conforms to the DLS Level 1 specification.
You can download DLS Level 1 banks (*.DLS) or Aureal Native Format banks
(*.ARL) to its synthesizer.
The DLS Level 1 standard does not put a limit on the overall size of the sound
bank you want to download. Since the Santa Cruz Wavetable engine uses system
RAM for storing samples, you will be limited to the amount of memory you have
in your system. Keep in mind that other applications will need system memory
as well. A good rule of thumb is to never load a sample bank that is larger
than half of your total system RAM.
rovingcowboy2008-04-13 00:49:36
Santa Cruz - FAQs
All files and documentation are offered on an *AS IS* basis and you assume full responsibility for using them.
DLS - Where do I find DLS Banks?
* Third-party companies produce DLS banks that are compatible with the Montego
II. For example, Sonic Implants is a source for purchasing high quality DLS
patches and banks. You can visit them at www.sonicimplants.com.
- With an editor that supports the DLS format like 'Awave', you can create
your own DLS banks. You can also convert to DLS, from other bank formats,
such as Creative SoundFonts.
- Microsoft DirectX 7.0 features the Microsoft Software Synthesizer. This
implements a Roland GM DLS Level 1 bank. If you have DirectX 7.0 or
greater installed, you can locate this bank and download it to the Santa
Cruz.
Here are the locations:
Windows 95/NT 4.0: C:\Windows\System\Gm16.dls
Windows 98: C:\Windows\System32\Drivers\Gm.dls
- For more information on the DLS Level 1 Specification, visit the MIDI
Manufacturer's Association at www.midi.org
__________________________________________________________________________
Shareware programs such as "Awave" are available to convert various sampler
formats to DLS. Awave also serves as a basic patch editor to create your
own patches. It may be obtained from:
Homepage:http://www.fmjsoft.com/awaveaudio.html
E-Mail: fmj@hem.passagen.se
Note: VTB does not provide support or assistance with Awave.
DLS - What is?
DLS (Down Loadable Sounds), is a file format and synthesizer device
architecture that provides a common platform for downloading wavetable
instrument patches to a sound card's built in Wavetable synthesizer.
DLS was established by the MMA (MIDI Manufacturers Association) in 1997 to
provide a common playback experience when playing MIDI files on different
synthesizer hardware. By including the instruments along with the MIDI
file, the composer can be guaranteed that the music will sound the same on
different sound cards. It also provides for an unlimited palette of
instruments and sound effects. PC game manufacturers use DLS for embedding
customized synthesizer 'patches' in the game's soundtrack.
The Santa Cruz DLS Synthesizer conforms to the DLS Level 1 specification.
You can download DLS Level 1 banks (*.DLS) or Aureal Native Format banks
(*.ARL) to its synthesizer.
The DLS Level 1 standard does not put a limit on the overall size of the sound
bank you want to download. Since the Santa Cruz Wavetable engine uses system
RAM for storing samples, you will be limited to the amount of memory you have
in your system. Keep in mind that other applications will need system memory
as well. A good rule of thumb is to never load a sample bank that is larger
than half of your total system RAM.
rovingcowboy2008-04-13 00:49:36