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Posted: Sat Apr 12, 2008 11:39 pm
by rovingcowboy
found this on the turtle beach site.   can you guys make sense out of this?
Santa Cruz - FAQs
All files and documentation are offered on an *AS IS* basis and you assume full responsibility for using them. 
DLS - Where do I find DLS Banks?
* Third-party companies produce DLS banks that are compatible with the Montego
  II. For example, Sonic Implants is a source for purchasing high quality DLS
  patches and banks. You can visit them at
- With an editor that supports the DLS format like 'Awave', you can create
  your own DLS banks. You can also convert to DLS, from other bank formats,
  such as Creative SoundFonts. 
- Microsoft DirectX 7.0 features the Microsoft Software Synthesizer. This
  implements a Roland GM DLS Level 1 bank.  If you have DirectX 7.0 or
  greater installed, you can locate this bank and download it to the Santa
Here are the locations:
  Windows 95/NT 4.0: C:\Windows\System\Gm16.dls
  Windows 98: C:\Windows\System32\Drivers\Gm.dls
- For more information on the DLS Level 1 Specification, visit the MIDI
  Manufacturer's Association at
Shareware programs such as "Awave" are available to convert various sampler
formats to DLS.  Awave also serves as a basic patch editor to create your
own patches.  It may be obtained from:
Note: VTB does not provide support or assistance with Awave.
DLS - What is?
DLS (Down Loadable Sounds), is a file format and synthesizer device
architecture that provides a common platform for downloading wavetable
instrument patches to a sound card's built in Wavetable synthesizer. 
DLS was established by the MMA (MIDI Manufacturers Association) in 1997 to
provide a common playback experience when playing MIDI files on different
synthesizer hardware.  By including the instruments along with the MIDI
file, the composer can be guaranteed that the music will sound the same on
different sound cards.  It also provides for an unlimited palette of
instruments and sound effects. PC game manufacturers use DLS for embedding
customized synthesizer 'patches' in the game's soundtrack.
The Santa Cruz DLS Synthesizer conforms to the DLS Level 1 specification.
You can download DLS Level 1 banks (*.DLS) or Aureal Native Format banks
(*.ARL) to its synthesizer.
The DLS Level 1 standard does not put a limit on the overall size of the sound
bank you want to download. Since the Santa Cruz Wavetable engine uses system
RAM for storing samples, you will be limited to the amount of memory you have
in your system. Keep in mind that other applications will need system memory
as well. A good rule of thumb is to never load a sample bank that is larger
than half of your total system RAM.
rovingcowboy2008-04-13 00:49:36

Posted: Sun Apr 13, 2008 5:51 am
by Jim Henry
Keith,I haven't read everything above in detail. I gather you just want to be able to play MIDI files and hear a theatre organ sound. Have you been able to run the Miditzer in its default Base Camp (as installed) configuration and heard the "Console Up" MIDI file? There are additional MIDI files in the folder where the Miditzer was installed and more posted in this Forum. That is by far the easiest way to hear a theatre organ with MIDI files.

Posted: Sun Apr 13, 2008 11:49 am
by rovingcowboy
no i have not got the program miditizer i can't play music and thought that it was just a keyboard not a player?  i just got the songs from the different sites.  and the fonts.  to put in my sound cards, they did work with the turtle beach card for an hour or so.  then everything messes up and it crashed the drives.
but i just emailed grandpa frank schober,  he has a HP computer and can't find the sound card  so its more likely he has a onboard sound card.  and can't use the fonts or dls files.  he is not going to do it cause he is too scared to mess it up beyond what he can repair.
me i just was wanting to hear the songs in surround sound on this dell.  but  i can use the fonts on the old system and it has a live surround option on the sound blaster  so i'll have to try that and see if it sounds greater with it.
i would love to play music but  every time i tried to learn i can't,  so i stopped trying,  the only thing i can do is play chop sticks with one finger when my sister marks the keys with different colored markers.  i am more the artist in visual form,  not music or vocal.  you need some album covers i can make some good ones of those but no music so i leave that up to you that can.  i think god has a organ for every organ player just waiting for them to go claim it, and i think it is a better organ then the wulitzer's. 
just think heaven filled with all your organ players incuding bach and bethoven,  all playing music to praise the lord, on a million or so organs all at once.  wow what a sound.
i've got the old jukebox to use with the fonts.  but when it gives out i'll have to give up on them or find a new system that can use the soundfonts.

Posted: Sun Apr 13, 2008 6:08 pm
by TheatreOrganNo1
If your computer can display in 32bit color you can down the latest version. There is a built in file player, just download MidiTzer and run, you should be abel to hit play in the lower left corner and have MidiTzer play ya a tune.

Posted: Mon Apr 28, 2008 4:29 am
by rovingcowboy
thanks but i got all the songs on the old win98 system now and it has a sound blaster sound card which uses sound fonts.  so i get them all sounding there.  i was just wanting to hear them in 5.1 suround sound.
but with my 300 watt sub woofers on the home stereo i get surround sound just by turnning it up.

Re: soundfonts.?

Posted: Sat Aug 05, 2017 11:31 am
by StentorVox
My sleighbells soundfonts do not play.

It has never bothered me heretofore, since they have been unnecessary in my repertoire.
'However, as I set up my 2017 touring Multi-Media Christmas Carol Sing-Along with theatre organ I may find a purpose for this sound.

I do not use fluidsynth with its rank number system that exceeds the 16 channel MIDI limit.

I re-number non-combatible fluidsynth numbers that exceed the 16 MIDI limit from 1 to 16 all over again, re-assigning them to different soundcards and sleighbells is the only font that does not play.

(I even tried to reassign sleighbells rank to fluidsynth - no luck there, either).

MIDITZER "settings / output" Using Bruce Miles' MidiTzer 3MSP.sf2 fonts in bank 25 (that installs itelf as corg 110 - 7167 kB) works for everything else.

I have not trued to substitute with a different rank soundfont. (I would like a brassier brass trumpet sound for en chamade - or harpsichord - perhaps that would work as a replacement for this space on the Midizer- but first I would like to verify sleigh bells are absolutely inoperable.)

Is this a glitch? Does anybody else have this problem playing sleighbells?

It has never worked for me - I encountered it years ago and let it go, since it was a waste. But as I seek to re-enter the organ world, I would like to discover why this sound does not operate.


Re: soundfonts.?

Posted: Sat Aug 05, 2017 2:35 pm
by StentorVox
Sleigh bells are working.
I kept setting it different ways and this time it works as a fluidsynth font - assigned it to channel 17. Although fluidsynth is not able to assign to a particular soundcard, I heard it appear on the second of four soundcards, on the fourth of sixteen speaker.


Re: soundfonts.?

Posted: Wed Nov 06, 2019 9:23 am
by fotso
I didn't know that the Turtle Beach cards could play Soundfonts. I always thought you needed to convert a soundfont to DLS format if you wanted to use it with a Turtle Beach card.

Soundfonts work fine with Creative cards, after all, they got the technology from EMU (whom they own).

So, unless you have a way of converting the soundfonts I wouldn't expect them to work with the Turtle Beach. Am I wrong?

Re: soundfonts.?

Posted: Thu Nov 07, 2019 12:51 am
by Jim Henry
AFAIK you are correct that Turtle Beach cards cannot play sound fonts. But hardly anyone uses hardware to play sound fonts anymore. Computers have been fast enough to play sound fonts with software synthesizers for a long time. Both hardware and software synthesizers have issues. But most users are able to live with the delay inherent in software synthesizers in exchange for the simplicity of the setup.

Re: soundfonts.?

Posted: Wed Mar 04, 2020 7:56 am
by bznewz
Are you using Xp Pro 32 bit or 64 bit?